assistER
A mobile app for helping noncritical patients navigate their emergency room experiences
Overview
Motivation
In fall 2022, I visited the ER for tests related to a migraine. I waited more than nine hours and often felt ignored or forgotten. Other patients also appeared frustrated.
Problem
Across the US, ER wait times have been trending upward for decades. During the COVID-19 pandemic, they reached an all-time high. Long ER wait times correlate with decreased patient satisfaction, which makes patients more likely to leave without being seen or to avoid returning even when they need to. This puts their health at risk.
Solution
assistER is a mobile app that minimizes frustration and anxiety among noncritical patients, as well as the people accompanying them, during long waits in the ER by keeping them well informed through real-time updates, alongside features meant to help them be more proactive.
Process
People from all walks of life visit the ER, and for many reasons. To ensure that I’d adequately meet users’ needs in designing a solution, I followed an intensive design process.
Research
Secondary Research
I certainly had feelings about my own ER experience, but I needed to understand ER wait times in a broad context. I sought out existing data related to ERs from the past 10 years, consulting medical journals, news stories, and health care websites.
Key findings:
ER wait times in the US are longer than ever and increasing
Long wait times increase patients’ stress and decrease satisfaction
Dissatisfied patients are less likely to follow through with medical care
Patients’ stress might be mitigated by keeping them better informed
“Among the most stressful situations you may ever experience is sitting in the waiting area of a hospital emergency room while you or a loved one is in pain and discomfort from a sudden injury or illness. By its very nature, you may think, an emergency room is a place where waiting for care should never be necessary.”
— The Health Nexus, “In Case of an Emergency: ER Wait Times Explained and More”
Competitive Analysis
I also needed an overview of digital products already being used to communicate with people in the ER. I focused my attention on two types of mobile apps.
Patient Portal Apps
MyChart and Healow are the two most prominent, widely used by health care systems.
Features:
Capture patients’ medical history
Real-time test results and updates
Extensive functionality, including messaging
Limitations:
Complex interfaces
Potentially overwhelming quantity of features
Medical Communications App
Ease is a new app for communicating with patients during medical visits.
Features:
Streamlined interface for text and video messages from medical staff
Limitations:
Principally passive user experience
Doesn’t capture medical history
Few functions and no use outside medical visits
Survey
To build upon my understanding of ERs as a problem space, I conducted a survey of people who had been to the ER in the US within the previous two years. This helped me to identify the principal ER users and their top challenges.
Principal ER users:
Patients in noncritical condition
People accompanying patients in noncritical condition
Top challenges:
Long wait times
Not knowing how long the wait would be / frustrating paperwork
Unhelpful or rude medical staff
Interviews
Of course, statistics can convey only so much about human experience, so I interviewed six survey participants, discussing their pain points in depth.
Subject characteristics:
Visited the ER in the US at least once in the past two years
Was either a noncritical patient or accompanied one
Between ages 18 and 45
Chief pain points:
Stress caused by lack of information about long waits
Failure to utilize time while waiting
Feeling neglected or forgotten by medical staff
“I got kind of panicky, just because I didn’t know what was going on ... I didn’t know what the course of action was. I didn’t know what to expect. I didn’t know anything. And so already sitting there in pain worse than any I’ve really felt hardly ever, and then not being told anything about what’s going on with me ... It added to the fear.”
— Interview Subject
Affinity Map
To translate the interview data into a direction for product design, I categorized the things that the interviewees had said according to commonalities.
Shared traits of people waiting in the ER:
Strongly dislike having to wait for a long time
Want to know the expected length of the wait
Want to know why the wait is so long
Don’t know how best to spend their time
Are frustrated by lack of communication from medical staff
Dislike having to go to staff to ask questions
Want a simple, unobtrusive way to ask questions
Want information to share with family, friends, etc.
User Personas
I developed two user personas based on these shared traits, one for each of the two major types of people who use the ER, to keep my thinking centered on user needs while designing an app.
The Independent Patient
Young professional
Has a minor ongoing health issue
Typically goes to the ER by themselves
Goal: Receive medical attention and return to normal life as quickly and painlessly as possible
Wants a simple way of gathering details to understand the scope of the visit, utilize their time while waiting, and update coworkers and loved ones
The Supportive Partner
Young professional
In a relationship with someone who has a minor ongoing health issue
Typically goes with their partner to the ER
Goal: Provide support to their partner to help them return to normal life as quickly and painlessly as possible
Wants to know the basic details of their partner’s ER visit so they can best help their partner without having to ask lots of questions
Design
Ideation, Round 1
In a series of rough sketches, I began brainstorming possible ways to help the user personas achieve their goals, entertaining even fanciful ideas such as a cartoon virtual assistant.
User Stories
I outlined the ways in which users might engage with an app during the stages of an ER visit, from creating an account to following up.
Ideation, Round 2
Having plotted out and prioritized possible uses of the app, I selected the most practical ideas to explore. My sketches revolved around a dashboard showing the user’s place in line.
Information Architecture
A design direction was coming into focus, so it was time to map out the functions of the app to determine what screens I needed to design and how they connected.
User Flows
I also thought through the most straightforward ways in which a user might navigate the app to reach their goals, which helped prioritize the screens I needed to design.
Paper Prototype
I sketched the main screens and built a prototype in Marvel POP so I could test a rough version of the app on users and gather feedback before moving on to more sophisticated design software.
Guerilla Testing
I conducted in-person usability tests with five people, asking them to imagine being in an ER and using the app. I gave them a series of tasks to complete. All participants successfully completed the tasks and praised the app’s simplicity, confirming the direction of design.
“I like the simplicity of [the app]. I don’t think that hospital apps should be complicated.”
— Test Subject
Moodboard and Style Guide
The next step was to determine the aesthetic of the app. I gathered imagery reflective of key ideas that the app would need to convey to users.
Clear guidance
Comforting assistance
Reliability
Partnership
Imagery of people supporting each other, giving directions, and being helpful suggested a calming, muted color palette and simple, unadorned visuals.
Inferfaces
Interface Evolution
Moving from the paper prototype to a final design was a long process with many stages. After I built the interface in Figma, I explored visual variations based on the style guide.
Key Screens
Home
A hub for the user’s current ER visit
Features:
Prominent status indicators that help the user to understand the state of their ER wait at a glance
Access to important features that help the user to be more proactive during their wait
Access to standard data about the current ER visit
Ask Blue
A chatbot that answers users’ questions and prevents overreliance on medical staff
Features:
Users can type questions or select frequently asked questions from a list rather than type everything
Offers standard answers, alerting staff only to complex questions or urgent needs requiring assistance
My Notes
A place for users to record information for personal use or to share with contacts
Features
Users can write text-based notes or record voice memos
Users can share notes with their contacts
Validation
Usability Testing
I conducted two rounds of usability tests on the high-fidelity prototype, each with five participants completing a set of tasks that helped me identify room for improvement.
Round 1 findings:
All participants successfully completed their tasks, validating the design
Participants appreciated the proactive features and suggested more
Participants asked for more control over what the “Share” feature shared
Round 2 findings:
All participants successfully completed their tasks, validating the revisions
Participants at first didn’t understand that the “Home” screen pertained to the current visit
Participants were curious about what the home screen would look like outside medical visits
“I liked the simplicity and straightforwardness of the information. It was very clear where I was supposed to go to get what I needed.”
— Test Subject
Prototype
Insights
Be aware of diminishing returns.
The amount of data related to ERs is vast. The secondary research phase of this project could have gone on forever, but the more sources I consulted, the more they said the same things.
Some issues should be bracketed.
Patient privacy policies are complicated. My project might have derailed if I’d tried to account for them fully. Instead I made an app demonstrating user demand that could be refined later.
Engage users in ways that matter.
Apps are often designed to keep users engaged through gamification, etc. But situations such as medical emergencies, what users need is a product that doesn’t monopolize their attention.